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Just spent ~4 hours editing the audio for my undergraduate thesis. Two Transitions, a podcast in which I discuss gender with my 6th grade teacher. Episode 4 now available on MixCloud:

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I'm Nat! She/her, writer and coder from Salt Lake City. I work in connectomics at the Moran Eye Center and also for the MineRL project ( which I'm writing a stage play inspired by. Also into screenwriting, sketch comedy, and zine-making.

there's been quite a bit of research on the cognitive/health benefits of multilingualism, but I think the framing tends to be backwards. multilingualism isn't a bonus, but the default (historically, anthropologically, biologically). our species developed multilingual, and still is everywhere not too damaged by colonial steamrollers. monolingualism is a v recent development, an emergent artifact of a capitalist+racist society.

so we should be talking about the cognitive damage of monolingualism.

i think we are getting to the point where even conservatives deep down know this country sucks dogshit, they just are terrified of any alternative

feel like it says a lot that every guide about "what to do if you're pulled over by a cop" is basically written in the exact same voice as what to do if you run into a dangerous forest animal and need to appease it

4. "What a horrible night to have a curse." This is nonsense writing. Simon, you can't say that *every* night! Just say "Every night this curse is horrible." Or "I have a curse."

3. The fixed day-night cycle. It's so boring when I get to a place (i.e. town with all the doors shut) and have to wait several minutes for day before I can do the thing I came there for

2. The curse mechanic. Doing half damage half the time doesn't really make the fights more challenging, it just drags things out. And the curse message takes such a long time and you can't skip it.

1. For some reason I find it compelling. I want to know about Dracula's curse and find all 5 parts of Dracula. If this weren't the case, all other problems with the game would be moot because I could just walk away.

Things that are bad about Castlevania 2: A rant thread with Nat

They should have GWGOTY (Game-Within-a-Game Of The Year) wards. Demontower, the game within Night in the Woods, is incredible

Ironic self-care 

Nat's metaphysics/politics 

Nat's metaphysics/politics 

Nat's metaphysics/politics 

I'm reliving how horrific Ravenholm was when I didn't know what to expect

I knew Dark Souls was going to be HARD -- Hard As Rocks, Difficult. But now that I've reached Blighttown I also learned it is SCARY -- Such Cool monsters, i am Afraid, Really, Yikes!

The Zoom-staged reading of my play Survival Instinct is now recorded and on YouTube:

I played so much consecutive Minecraft today that I couldn't possibly want to play more tomorrow. Right? That's how it works?

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A Mastodon server for Recursers.